Bose
Evaluating a noise cancellation demo and its effect on product desirability.
Cake & Arrow—Lead Designer
Bose was seeking a recommendation regarding the viability of a noise cancellation demo for their model 700 headphones. I joined Cake & Arrow's small team to create an experience for research purposes that would allow us to assess its value as an in-store or online demo, and understand its impact on user knowledge of product features and their willingness to purchase.
- Wireframes & user flows
- Prototyping
- User research
- UI design
Validated the experience context with initial research
With input from the Bose team, I helped develop two concepts that would not only simulate noise cancellation and represent the 700s' features, but also allow us to understand how users would best align with the experience.
Scenarios / Presents a list of environments (e.g. open office, busy cafe), within a single-state interface that includes feature options for mode and audio content.
Benefits / Presents a single environment, and guides users through the experience sequentially, surfacing key features as benefits.
Participants preferred the sequential flow
Most cited a desire to experience feature benefits discretely as digestible items; further expressing that having more than one scenario was not necessary.
Defined key areas of on-site testing to evaluate the full experience
Within Bose headquarters, utilizing a physical display as a mock retail store environment, our intent was to learn about the discovery of the physical display, user interest in and comprehension of the demo’s feature technology, interface usability, and resultant product knowledge.
I designed and built a fully interactive prototype that simulated noise cancellation features
Central to this testing, the prototype represented the end-to-end sequential flow and included several various pieces of audio from Bose. I also hypothesized that adding an instructions step, emphasizing each item, would adequately inform participants about how to get started.
The communications strategy was not effective
The majority of participants noticed and used the QR code to engage the actual demo, however, most were inclined to use the Bose headphones available with the display. This was due to scanning the headings of the demo’s instructions, and missing the descriptive copy. The animations focused attention item-by-item, but overall the “onboarding” was not clear.
Discovered that noise cancellation states were not clearly defined for several participants
Simulating the noise canceling experience involved using multiple pieces of audio to establish the depicted scenario, and highlight its features. Due to the timing of the environmental audio events on a continuous loop, including a cafe server, noise cancellation states were unclear depending on participant action. With a sample podcast playing, others did not fully understand the “Transparency Mode” feature, if unable to hear the server.
Provide direct feedback and audio choices
Two key changes could improve the experience: 1. Directly trigger audio events by user interaction for immediate feedback. 2. Provide sample content options, including music, as the podcast’s dialog was a bit distracting for some.
Measured desire to understand technology and features
I hypothesized that a benefit could be reinforced for users that lacked understanding by providing contextual feature and/or technology explanations. This implementation would keep the interface clean and the user on task, yet still be available if needed.
Unique features were more likely to be explored
It was clear that the desire for more information was directly correlated to a more novel or unknown feature. With noise cancellation being a ubiquitous concept, significantly more participants tapped “Learn about this feature” to better understand the Transparency Mode feature.
Tested comprehension of UI feedback representing noise cancellation
I was interested in evaluating different UI paradigms to gauge comprehension of visual feedback. Multiple à la carte prototypes were presented, including Bose’s level-based system, to learn what would most simply correlate input to output.
Numbers and levels did not add increased value
Participants were less interested in setting distinct values, and most preferred the simple slider with waveform and nearly all identified that its visualization represented “noise”.
OutcomeUsers desire exploring features through interactive demos, yet experience improvements are necessary
While the findings exposed several pain points, a key takeaway is that interactive experiences afford users the opportunity to understand features otherwise difficult to convey, and can be valuable tools that provide relatable contexts to understand product benefits. After using the experience and prototype, participants noted an improvement in their knowledge of the 700's noise canceling features, with an increased likelihood to purchase.
We recommended that Bose pursue creating interactive demonstrations, while following a few directives:
Bose
Evaluating a noise cancellation demo and its effect on product desirability.
Cake & Arrow—Lead Designer
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